Creativity as a Key Component to Drive Triple Helix Innovation
Facilitator: Tatiana Schofield, Head of Knowledge Exchange, Royal College of Art
Notions of open innovation and the Triple Helix model have transformed the world of research and development and highlighted new opportunities for collaboration between universities, industry, public sector and communities of users.
In order to remain competitive, organisations are accelerating their rate of innovation. Their innovation effort expands beyond new product development to service innovation, process innovation, and now more often to business model innovation. Over the last decade innovation has continued shaping into more open shared models based on co-creation, co-development and co-production transforming existing collaborations into open ecosystems.
In order to institutionalise and sustain new forms of innovation organisations are pursuing a creative thinking agenda. They cultivate and nurture lateral thinking skills in order to increase organisational creativity, capabilities and capacity.
Inbound or Outbound, where are the Opportunities for Academia?
The open approach to innovation is accelerating the pace at which academia, institutions, governments and companies are innovating. Open innovation consists of the inflow and outflow of knowledge from an organisation, and academia have always responded with the typical outbound approach. But why are academics not challenging their limits and using also an inbound approach, asking outside for new ideas, new propositions, and solutions for specific needs that a university might have?
The aim of this workshop is to enable attendees to be part of their organisations innovation. They will be guided through both approaches, opportunistically and systematically, as well as how to understand and define their needs and consider how to get such new ideas and proposals from outside. They will be invited to set up a brief and define their needs (eg. for the organisation they belong to). Ideally attendees could work on real challenges they have in their organisations, with defining the needs. A final takeaway session will see them discussing and supporting each other in refining their needs and making open innovation really happening, straight away, by co-creating with each other.
Tradition – TRILICIOUS INTERACTIVE GAME
Facilitators: Mariza Almeida – Triple Helix Association Vice-President, Professor at Federal University of the State of Rio de Janeiro (UNIRIO), Brazil
Following the emerging tradition at our annual Triple Helix conferences, a team of experts will offer a practical demonstration of Triple Helix interactions through the interactive game ‘Trilicious’ – or an intense participatory session addressing What Challenges we Can Solve Together?
The objective of the game is to create an innovative solution to a complex problem through well-defined university-industry-government interactions. It is a pleasant activity that connects fun, collaborative thinking, and Triple Helix concepts to propose solutions to various problems.
Trilicious is a effective tool to stimulate innovation practitioners, academics and students to practice how to create innovative environments, and how to energize the learning process, effective, funny, and near the real experience in creating solutions that include a specific or general context. It is also possible to add new problems and scenarios according with the desired situations to be analyzed, ranging from global to local issues.